Devlog #31



Wow, it's been a long a time since I did one of these. I hope everyone got to try the new demo version of Moon Rhapsody at least. There's still several bugs in it I'm trying to resolve and will probably post another version update this coming week. From the feedback I received, not knowing where to go a lot of times seems to be the biggest problem people have, so expect there to be additions to the map system and more hints scattered around. As for progress on the game, I'm about halfway if not a little more finished with implementing the other mode I mentioned before and previously said would be an an end of game unlock. It will instead be available from the start and has the player controlling a different character instead of Sasha. Which people may have guessed if you read my comments on discord, and might have already have an idea who it is. All their animations minus H scenes are complete, including basic clothing variations ingame and in menu. The stuff the remains is mostly gameplay involved, and I still need to change the NPC dialogue for them. Unlike Sasha this character will not use guns at all and is slightly more vulnerable defense wise, but instead they have unique abilities they can use and also have less restrictive SP recovery.

The next thing I want to mention is I decided to start a Patreon, which took me a lot of time to consider because I don't like asking for money even though I intend to sell the game. As much as I would like a game like this to be a huge success, due to the crowdedness of the indie games market, the chances are whatever I make from the final product will likely not be enough for me to survive on without finding another job, which is...very difficult for someone like me, without going into shameful details. I've been lucky enough to have a decent amount of savings and inheritance money to survive the last few years, but that won't last me forever. Even if I could find a another job, it would likely heavily impact the work I do on the game as it's often done in the past whenever I have to focus on something else. But the tiers will include getting your name in the credits for $1, access to future early builds of the game in advance for the $3 tier, and for the $10 one I'll give everyone who contributes for one month a digital art book when the game is complete and also the choice to have their own unique item(consumable), headgear, or graffiti tag in the game provided it's appropriate, nsfw is okay but nothing too extreme please. Now, when I say graffiti tag for the last one what I'm referring to is an ability that functions like a perk or skill not in the current versions of the game. It's something that only works when you use a spray paint item(which acts as a weapon) and you typically have to be nearby the tag or in the same area or dungeon for it to function with a limit to how many can be active at once and some having timers. I might show more of it in the next devlog along with the other character. They will be 32x32 pixels max

So if anybody wants to support the development of Moon Rhapsody please consider becoming a patron, it would really help me.
Link: https://www.patreon.com/Kosmic91

Get Moon Rhapsody Demo v3.1

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I salute you for what you are going through. I myself as an intern,gain enough money to eat and buy data, no more than that ;-; if there is a way i could help aside money,i would spend my time on it. there'd be very limited of what things i could help,i think,but yeah.