Devlog #25


I'm now just about done with the collision map for the overworld, mostly all that remains with it is just polish and design tweaking, which I'll save for when I go through and play test each area. Every location is at least explorable and you can go from one corner to the other with no real issues. However this right now is by walking and swimming, which in the actual game you would need a boat like in the screenshot to get through some areas. Plus there are some paths connected by caves and dungeons I need to start working on soon. Not really much else to say at this point. In case anyone wants to know, I'm aiming to update the version 2 demo sometime before mid January with some more content, any further updates to that version will likely be bug fixes. I've been posting devlogs every other week for a while now, but I'm going to try doing a normal weekly schedule again now that the map is pretty much out of the way.

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