Devlog #21


I took a break from finishing the overworld map to try implement some other stuff, namely the shotgun and starting another dungeon. The shotgun makes it much easier to handle groups of enemies but ammo for it is scarcer than the rifle, it is however very powerful even when at a distance.
I previously said I would probably be making around 5 main dungeons and having various smaller ones scattered around, but as I'm getting closer to finishing the map I'm thinking I should probably make more larger ones afterall. I feel like the map, while I'm mostly satisfied with the layout, it isn't that great for fighting enemies in with the way the combat works, and since it's designed to be open ended, I feel like it ends up really only being good for getting the player from point A to B, and hiding secrets. So in it's current state while it's still pretty big, it's a little smaller and denser than what I had started with, but I think that's for the best. So I'm going to instead try and put more focus on the dungeons and similar areas from now on.

Also somebody had made a list of suggestions and asked for more minigames, I do have ideas for more and some of them are perverted, but that's all I can say for now.

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