Devlog #16(cont.)


This devlog continues from here: https://kosmic91.itch.io/moon-rhapsody-demo/devlog/159878/devlog-update-15


I had to take a break for a bit to re adjust but I'm back working on the game as usual now. I hope people enjoyed playing the second demo even though I had to cut some things I wanted in order to get it out. While I want to update it and fix some stuff like the memory usage later on, in the mean time I have to focus on finishing the main game, anything I add to the demo version would have to be remade in the current build so I have to be pretty selective about what I update it with. I can't say if there will be another demo version but if there is it will be along side the finished game.

Also there will also be a Steam release for the full game in case anyone was wondering, however, I'm still deciding if the game will have the explicit scenes fully intact or as a separate patch, it would still be free of course. I know it sounds lame, but I say this because anyone who has been following this game long enough would know it wasn't fully an H game initially, and having the game marked as adults only would likely severely limit any attention it gets, which means I have to rely almost completely on people stumbling across it...and to be honest, with no income, no publisher, and not much desire to do crowd funding or patreon I don't want to hinder the game's chance of success too heavily if I can help it. I know there's a lot of adult games now that generate sometimes massive amounts of money, but it's usually through other means of funding than just direct sales(often times these games are also never even completed for this reason), and I'd much rather fully devote my time towards finishing the game instead of resorting to that. I may release still it on Steam with the explicit content without a patch(depending on the amount of support for it, though not likely), but I still had to let people know the situation regardless.

As for what I'm doing on now, I'm back to working on the overworld map which I'm still around half way done with.
The full size as you can see in the demo is pretty big but I may have to resize it a bit. The way the second demo is laid out is very different from the first and a lot more enclosed overall, but I had to change the area for the demo. The island in the main game won't have the rocks blocking off the ocean and no other way to get in the dungeon area except to find the scope. Like Zelda BotW the main dungeons will all be optional but doing the last one before completing them would be extremely difficult, and while the world won't be nearly as expansive as that game I want to try and make it more dense with more rewarding stuff to find. At the moment a lot the overworld areas excluding the ocean I think are a little too corridor like(which I know contrasts with the first demo which dumps you in a huge field full of nothing), the fixed screen nature of the overworld makes doing wide open spaces a little more challenging.  Also if you managed to find the fishing rod in the demo and caught some fish with it, you might have noticed you can't cook all of them over the campfire. That is intentional, some of the edible items you find have to be cooked in different ways, but I won't talk about that just yet. I'm also slowly trying to translate the game into Japanese with my frankly still beginner's knowledge of it, I want to do other languages as well later on but right know that's the only one I have any sort of understanding of so that'll be priority. Also in case anyone is interested, I got a Discord up now courtesy of Travelling Merchant's help.

Link: discord.gg/K8EFDAq

That's all I got for now, I'm also curious how many people who played the demo managed to find the area above.

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