In case anyone is struggling finding Risa's minigame location, here's a video for that! Along with a tip for dealing with ghost girls if you are trying to do some hitless run or trying to get S rank for a stage. Also the boss has a death animation for Kotone!
Not sure if there is anything else in the game... pretty sure I've covered everything! :D
You talking about the big yokai monster? You could stack a bunch of health potions to brute force it or got 2 stacks of kunai to deal a lot of damage at range. I made a video where I managed to cheese it by getting the boss stuck... not sure if it got patched though.
Alright so I've downloaded the game like 2 months ago and I gotta say i'm having a lot of fun. Love the soundtracks (anywhere i could find them ?) and the game flows nicely with them. I'm just wondering : i've been speedrunning it for 100% but now I wanna try all stages max rank. Best I've managed is A rank but is there like an S rank or is A max ?
For some odd reason, I got stuck on "Park Savepoint". Whatever that means... I can't progress any further and the demo walkthrough doesn't match up with my game, although i installed the .ziip and extracted it.
So... apparently ghost girls and the red oni are hostile to one another and share identical animations with Kotone!... Interesting! On another note, I have round where Kosmic placed the secret treasure hunt room with Risa!
I really like this game. The character is great, every animation frame is great, a casual spooky platformer. Seriously looking forward to future updates. Wouldnt mind it having a little more H to it
but i cannot find the yellow paint, or how to use the eye symbol in the house with the yellow block in stage one. Every walkthrough i look up looks like very different version than what im playing
Being a person who played the previous version... v0.2 is a LOT BETTER in terms of how well the tutorial is structured, gameplay, and... more! For you guys though, this update brings technically 3 new smex animations (from what I know...)! One by the red oni dude and 2 by the ghoul/zombie dudes.
Besides that, the areas and map has been changed, while there are a lot of areas that persist since the previous version. There is a lot more areas to explore and run through. So my video should serve as a decent enough walkthrough... Structurally though, the levels feel better to play through, although there is a need for backtracking to actually get S rank in these levels or to get all the items. Like health upgrades or attack upgrades.
I am definitely looking forward to the next update though! I also included what the shopkeeper says when Kotone is nude too :P
Ok, so I did get past stage two, but how do I get past stage three? I've been looking for a way to complete it for two says, but I've yet to find out how to have both blocks deactivated
if you referring the stage 3, you cant ''beat'' the level at the moment, in the room with harpy graffiti and two blocks (red and green) is a dead-end, it's intended to halt player from progressing
bring the yellow spray can to stage 2 and beat the secret boss in there (afterward you can visit two extra stages from what i heard)
I think I made a wrong suggestion about the damage to the kotone's costume in the past. My guess is, I think I can set whether to disable the costume for each part. If this is correct, I hope the location of the attack determines where the kotone's clothes are disabled. Now, if kotone attacked from certain damage, it seems to be disable in the order of jacket, top, bottom, and underwear.
wow, fluid movement, multiple weapons and an incredible art with parallax included, certainly a more than solid base, but the stela that leaves the character looks good at the beginning but playing a while starts to make me dizzy because I have visual weakness, it would be nice if it could be disabled, and I seemed to notice that the game has no coyote time? it seemed to me when trying to jump from the roof.
How many updates can we expect before you start a new project and abandon this one? Trying to see if this is even worth waiting on since I still have heard Moon Rhapsody is not worth playing yet and few updates are headed towards it.
There is uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh... 1 h-scene in the demo currently and besides that... you can strip Kotone which requires getting hit. The small, sag enemy is best for that besides having lots of health to take both clothing and hp damage!
In the end couldn't get past the challenge of moving that paint block to jump up and onward. The timing is just a bit too tight. With that said this game feels like it's having a bit of an identity crisis. It's too lewd for it to simply be a fun challenging platformer. But it's not lewd enough to be a full fledged H-game, I absolutely love the art style and just really wanted more out of this. I'm not gonna ask or beg for it, but in my opinion this could be a fantastic platformer or H-game, but if it's going to keep being developed with no change in direction it's most likely to fall into a small niche where it is simply not worth the time to enjoy it fully.
Having sought some advice I made it through, and once you know the controls and the interactions a bit better I really like the concept. Really hope to see more of this, the artsyle and gameplay are great, just wish there was more H-content or at least an option to get access to it easier. That's not to say everything needs to be reworked either but the amount of hits it takes to even start losing clothing is excessive to say the least.
This is a very good game. I like the character image and background settings very much, and I especially like the thinking on decryption. This game needs very good operation, but it feels inconsistent in operation, so the experience may be slightly poor. Secondly, I hope that this is an H game, and I hope that it can incorporate some elements of guro or ryona (such as the game of sinisistar). After being defeated by the monster boss, the boss will come to eat the corpse. Such a bloody scene will be very interesting. This is my suggestion. I hope the author can consider the development of this aspect. I really think this is a game with great potential.
I translate with the software.Hope you can understand my meaning.
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What is the quickest way to lose all the clothes?
Fire, slime, or blades.
thank
Not sure if there is anything else in the game... pretty sure I've covered everything! :D
Is there a trick to beating the hidden boss in the underground maze?
You talking about the big yokai monster? You could stack a bunch of health potions to brute force it or got 2 stacks of kunai to deal a lot of damage at range. I made a video where I managed to cheese it by getting the boss stuck... not sure if it got patched though.
so i just started playing and im stuck outside near a save point its near the start of the game what do i do?
最右边有一扇敞开的亮着灯的门,那里是通往下一层的入口
Alright so I've downloaded the game like 2 months ago and I gotta say i'm having a lot of fun. Love the soundtracks (anywhere i could find them ?) and the game flows nicely with them. I'm just wondering : i've been speedrunning it for 100% but now I wanna try all stages max rank. Best I've managed is A rank but is there like an S rank or is A max ?
S rank is the highest, it requires 20000pts or more.
For some odd reason, I got stuck on "Park Savepoint". Whatever that means... I can't progress any further and the demo walkthrough doesn't match up with my game, although i installed the .ziip and extracted it.
New images? Neat. They're nice to look at.
Can't wait for a full update. BTW, do you take suggestions, when they are feasible?
i like the soundtrack.
Everytime i go to new game,the game freezes and i cant do anything.Any help???
it might be that you're pressing the wrong button. had something simmilar and turned out to be the interact/confirm key is bound to Z.
Very good game like your other game. I am hoping to see what comes next.
where is this place???
Dunno. Seems to be on the island from Kosmic91's other game.
Later stage, not in the demo.
Oh, so there'll be day stages on what looks like a forest? Very interesting :)
Pretty good demo. Waiting for updates
Great game, at least for what's available.
I think it would be good for the demo to have some kind of reward for reaching 100%, like a gallery mode or something like that.
Is there a way to get through this door?
Only for the Patreon version
Wow, a very promising game
So... apparently ghost girls and the red oni are hostile to one another and share identical animations with Kotone!... Interesting! On another note, I have round where Kosmic placed the secret treasure hunt room with Risa!
how you can do it ?
Have the oni and ghost girl fight each other basically :P
This looks awesome.
This game is nice. Kotone's cute and sexy.
Though one thing I'd like in future updates is ways to get naked more quickly than to exploit those sickle bags.
I really like this game. The character is great, every animation frame is great, a casual spooky platformer. Seriously looking forward to future updates. Wouldnt mind it having a little more H to it
but i cannot find the yellow paint, or how to use the eye symbol in the house with the yellow block in stage one. Every walkthrough i look up looks like very different version than what im playing
Besides that, the areas and map has been changed, while there are a lot of areas that persist since the previous version. There is a lot more areas to explore and run through. So my video should serve as a decent enough walkthrough... Structurally though, the levels feel better to play through, although there is a need for backtracking to actually get S rank in these levels or to get all the items. Like health upgrades or attack upgrades.
I am definitely looking forward to the next update though! I also included what the shopkeeper says when Kotone is nude too :P
How do I get yellow spray?
Ok, so I did get past stage two, but how do I get past stage three? I've been looking for a way to complete it for two says, but I've yet to find out how to have both blocks deactivated
Seems like the main objective of Level 1-3 is to get the Yellow Can and then revert back to where you came from.
I did get the yellow can, defeated the ghost girl, and open the blue blocks, not in that order, but I don't know how to disable both of the blocks
Shoot the Triangle with the Red Can.
ok, so I've gotten past the blue and yellow blocks now, but I'm now being blocked by red blocks near the end
if you referring the stage 3, you cant ''beat'' the level at the moment, in the room with harpy graffiti and two blocks (red and green) is a dead-end, it's intended to halt player from progressing
bring the yellow spray can to stage 2 and beat the secret boss in there (afterward you can visit two extra stages from what i heard)
The 0.2 game has a lot of clipping bugs where Kotone will go out of bounds.
Man, anyone have any idea what to do in the room with the yellow sun mark? it's in the first level.
You need to get the Yellow Can from 1-3 to do that puzzle.
I think I made a wrong suggestion about the damage to the kotone's costume in the past. My guess is, I think I can set whether to disable the costume for each part. If this is correct, I hope the location of the attack determines where the kotone's clothes are disabled. Now, if kotone attacked from certain damage, it seems to be disable in the order of jacket, top, bottom, and underwear.
Any plans for new animations and/or enemies Kosmic?
wow, fluid movement, multiple weapons and an incredible art with parallax included, certainly a more than solid base, but the stela that leaves the character looks good at the beginning but playing a while starts to make me dizzy because I have visual weakness, it would be nice if it could be disabled, and I seemed to notice that the game has no coyote time? it seemed to me when trying to jump from the roof.
I came for an H-game but I got a GREAT GAME.this game is challenging, cool art style.
looking forward to the full game. <3
How many updates can we expect before you start a new project and abandon this one? Trying to see if this is even worth waiting on since I still have heard Moon Rhapsody is not worth playing yet and few updates are headed towards it.
It's definitely worth to trying out uniqe Moon Rhapsody style and what vibe it has even in it's pretty good demo!
I wish to support, but after played it and found no h anim i just deleted it....sadly.
It looks like a waste of potential
There is uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh... 1 h-scene in the demo currently and besides that... you can strip Kotone which requires getting hit. The small, sag enemy is best for that besides having lots of health to take both clothing and hp damage!
do you mean those little sack enemies with scythes?
Yep, they seem to do the most clothing damage when compared to the actual damage they do to Kotone!
In the end couldn't get past the challenge of moving that paint block to jump up and onward. The timing is just a bit too tight. With that said this game feels like it's having a bit of an identity crisis. It's too lewd for it to simply be a fun challenging platformer. But it's not lewd enough to be a full fledged H-game, I absolutely love the art style and just really wanted more out of this. I'm not gonna ask or beg for it, but in my opinion this could be a fantastic platformer or H-game, but if it's going to keep being developed with no change in direction it's most likely to fall into a small niche where it is simply not worth the time to enjoy it fully.
Having sought some advice I made it through, and once you know the controls and the interactions a bit better I really like the concept. Really hope to see more of this, the artsyle and gameplay are great, just wish there was more H-content or at least an option to get access to it easier. That's not to say everything needs to be reworked either but the amount of hits it takes to even start losing clothing is excessive to say the least.
This is a very good game. I like the character image and background settings very much, and I especially like the thinking on decryption. This game needs very good operation, but it feels inconsistent in operation, so the experience may be slightly poor. Secondly, I hope that this is an H game, and I hope that it can incorporate some elements of guro or ryona (such as the game of sinisistar). After being defeated by the monster boss, the boss will come to eat the corpse. Such a bloody scene will be very interesting. This is my suggestion. I hope the author can consider the development of this aspect. I really think this is a game with great potential.
I translate with the software.Hope you can understand my meaning.