Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 162 · Next page · Last page
(1 edit)

Good game, but some things need to be fixed. My main issues are the lack of direction and combat. The former I don't expect much from a demo, but the game oftentimes doesn't tell you where you need to go or what to do. I think properly introducing backtracking into the game as a thing you're gonna do would fix it. There are also moves that Kotone can do that aren't introduced to the player, so the player has to figure things out independently. My second issue is the enemies and bosses. I have to admit Kotone due to her sluggishness and large sprite feels clunky but that can be tuned out later on. However, the enemies are often frustrating. Since most of their attacks happen immediately and aren't telegraphed, the player often doesn't have time to react to their moves. I think the worst offender is the ghost girl. When she goes invisible there is no delay for her next attack, which makes dodging her near impossible unless you spam the dodge button. If she had a delay to her attack and maybe a visual effect to catch your eye, that would give the player a chance to dodge the attack. Dodging also feels incredibly awkward due to the fact you can't dodge while moving. I can't talk much about the final boss of the demo since I gave up trying to fight it properly and cheesed it by tanking damage in its hurt box while constantly attacking. I do hope that these issues can be fixed because this game has the potential to be fantastic.

Edit: Auto dash makes the game feel a lot better, should be default.

The jiggles are out of this world

Hi, I have a question, where can I find Risa minigame in this version?

(1 edit) (-1)

This game made me feel like slamming my keyboard in, Numerous times.

Janky movement, unresponsive controls, the enemies are more annoying than challenging,
The Puzzles are the worst thing in this game,

Believe what you want but I've only played through the demo; and if the final is gonna be like this, It's not worth buying from my point of view.

how do you save? like what buttons and where? pls help whenever you can. t

Saving is automatic whenever you exit an area.

(+1)

Gallery would be awesome! Love the animations but suck at the actual game

When will the gallery be added?This game is very attractive

(3 edits) (+1)

The game is very cool and atmospheric, unlike in other porn games.

But still there is one disadvantage, if you use a 2500x1500 screen, then the picture blurs slightly.

I would like the game to support this resolution, if it is somehow possible.



Игра очень классная и атмосферная, не то что в других порно играх.

Но всё же есть один минус, если использовать экран 2500х1500, то картинка размывается слегка.

Хотелось бы, чтобы игра поддерживала такое разрешение, если это как-то возможно.

(Russian user)

Yoo just wanted to thank you for making this masterpiece. I started playing recently and it really makes my days. Btw how do you meet the harpy character sitting on the railing?

she appears in a couple locations after beating the demo.

(1 edit) (-1)

У меня есть вопрос по трейлеру, где было написано, что HP главного героя 300 HP...

А у меня в игре 100 HP...

Где мне взять столько HP?

Или вы увеличили здоровье, чтобы не умереть во время съемок трейлера, чтобы не переснимать его из-за 18+?

_________________________________

I have a question about the trailer, where it was written that the HP of the main character is 300 HP...

And I have 100 HP in the game...

Where can I get that much HP?

Or did you increase your health so as not to die during the filming of the trailer, so as not to reshoot it because of 18+?

(I apologize if there are errors in the translation, I translated through Yandex.Translate)

(Russian user)

There are special items that increase HP or other stats in every level.

is there any way to make her clothes rip off faster?

这仍然太难了。女鬼,之后的通道,以及后来的解谜都打败了我。有什么方法可以降低难度吗?

After playing the Moon Rhapsody versions a few years back, I've finally gotten the chance to start playing through this, and it's more fun than I was expecting despite how very zoomed in and claustrophobic I thought it might feel from screen shots.

Looking forward to playing more.

This game is so hard. After I beat the ghost girl, for some reason I would die outside or something. And now I am struggling with fighting that boss... Also.. Are there any yuri scenes in this game? Just wondering...

there have new map developer how to open the door there

(+3)(-1)

What's new in 0.3.3?

that i want asking 0.3.3 is new version or just showing

(+2)

Health Drops from enemies aren't working. Also, not sure if it's a bug or no, but if you are pressing any button (even direction buttons) you can not use the dodge/back dash.

The game is beautiful, but it's just the controls and not being able to see the enemies off-screen, and they can hit you. That's my biggest problem. I died way too many times before I could even see the enemy.

(1 edit) (-1)

The game has crashed when i knocked off a bat into the slenderman (the tall masked ghost guy, idk if its actually slenderman, sry if i made a mistake.)in the ToM, will it be fixed soon?

BTW your art style is amazing and i m really intrested in all these mobs, are there any plan 'bout adding a collection book or sth like that which introduces mob feature and character information in the future?


Edit - It's name is kamenkage(which means a shadow with mask), and i made it to the top floor nvm

(+1)

What has been updated in version 0.3.2?

(+1)

Fixes the black screen crash in the tower and minor bug fixes.

thanks

(1 edit) (-1)

anyone know how to get risa to show up in hot spring?

edit- you have to fight her in a boss battle first.

how do i get to the forest stuff, i beat rottenjaw and dont know where to go now. i looked at these comments but none really explain how to get to the forest.

Forest area is not available in current version, but there's forest environment in the mist tower, try it

(1 edit)

thank you. now i dont have to go crazy trying to go somewhere that doesn't exist
:)
edit- what floor does it usually spawn on?

It's random now in the latest version, but in the version 0.3.0 the forest enviroment usually appears at very first floor. Btw be aware of the mobs that do not exist in main route such as cockatrice, tentacle trap and karakasa youkai, they are horrible enemies especially when you are lack of ranged weapon in the tower. 

(1 edit)

ight, thx

[thumbs up here]

edit- what can i do to make the tower easier? because im shit apparently :/

Since I suck at this game too, the only reasonable suggestion I can provide is to farm as more potions as you can carry through story lmao, good luck there! 

(+1)(-1)

I was starting to think that you abandoned this game. Really glad to see that isn't the case! Also, are the hitboxes of the enemies smaller than usual? I've noticed it's become a little harder to attack enemies all of a sudden, especially the normal ghouls.

(+1)

youve got a knife instead of a sword now, so enemies are a little harder to reach

i'd recommend just sliding into normal ghouls now(and enemies with similar health)

(1 edit) (+3)

Slightly frustrating hitboxes coupled with enemies attacking you before you even make it all the way to the next screen make it really difficult to recommend this one. Its good, but it definitely needs some work.

Deleted post

Mist tower maybe?

(+3)

tbh the game is great but I would love is there was just a bind to dash instead of the really painful and inconsistent double tap.
it's really hard to actually get use out of sprinting because of how inconsistent it is.

Assuming you are playing the current version you can turn on auto dash, or just use a controller with an analog stick.

The analog stick is an auto dash, even when the setting is turned off. Also, the "double tap" window is way too long. When I'm trying to turn around, she'll start to sprint, and I'll fall off an edge because I wasn't expecting the sudden sprint.

Before when you turned around she would come to a stop when dashing, but people complained so I changed it so she now keeps her momentum. Though I see now there's no pleasing everybody at this point so whatever.

With a lot of platformers. They usually have a "Sliding" state. For Instance, say she's dashing and the player turns the opposite direction. With others, they would have a very short "sliding" animation where it slows you down but after like 1/3 of a second, she's back at full speed the other direction. It's easier for the player to adjust and compensate. Only for dashing tho.

(+1)

controles are terrible and the only discription on how to play the game is arrows on the wall.... really?

(+2)

The game requires some practice to understand the mechanics, if you want something just to fap to, go somewhere else.

cool lol 

(1 edit)

is there a new condition to unlocking the forest in the story (in 0.3.1)? already went through the sewer boss and the full tower. I'll be honest, I don't remember how it happened in 0.3.

How many floors does the tower has? and what does it exactly give, i've done like 20 floors and only got 1 mana up

25, Skye can bring you up 5.

Not sure if that's the intended interaction (I'd guess not) but entering the save room removes the nekomata form in 0.3.1

(+1)

You cannot keep the form outside of stages, that is intended.

anyone know the location ò all power ups?

does anyone know where to go after beating the ghost girl? ive been trying to find a way past the colored blocks but nothing seems to work.

You need to go back to second area and unlock second exit using Light Paint.

Love it, can't wait for the eventual full release. I think some in-between frames for Kotone would be great, but not vital.

With that being said, I have some questions:

- Is Katana just the same as baseball bat, but with bigger range? Or is there an obstale that requires it?

- There's a potion in the 3rd area if you go left, then down, it's blocked by rocks and you can't stand up to destroy the ones above - is that just not accessible in the demo, or am I just missing something?

- Is there a way to reliably go from standing on a ledge to hanging from it? When I try it, 9/10 I get right back up (I think this is required to get mana stone at the end of first area)

How do you get into these places?
(1 edit)

Cheats.

One of these map connect with SewerBoss Room.

Maybe next version defeats SewerBoss,Kotone will escapes to there.

(1 edit) (+1)

Hi Kosmic ! Found a wrong warp where if you defeat L3 ghost girl in her flat, go through the right and come back you get tp'd to L1... (on V0.3.1)

(+1)

kosmic you are my sunshine, my only sunshine, you make me happy when skies are gray

(+2)

If I may recommend something to the Devs: It would be nice if there were no enemies lurking directly behind passages, for example some of those Oni/Red Zombies in the Sewer-Level.

It's no fun to enter another room and directly get hit by a club (especially if said club reduces your HP to zero so you have to do it all over again).

Either make them wait before they attack a bit longer or place them so that there is enough room to dodge them.

(-2)

nah its ez to avoid them

especially if you get a lag spike or something it’s possible to get hit before the next room even fully loads in

YES A NEW UPDATE

(-1)

Does anyone know how to get to the tower of mist?

main menu. instead of story you choose the one with the tower image

Are there any other clothes to choose from in this version? I saw this option in the wardrobe, but I don't know where to get new clothes from

Play through the tower

Do you need to beat the tower, reach certain floor (past 10F I presume?) or does it appear randomly?

Pretty good game, I'm really enjoying it. Is there a way to repair or restore clothing without resetting?

Yes, in the wardrobe. For example, after defeating the ghost girl.

Ok haven't got there yet. Thanks.

Viewing most recent comments 1 to 40 of 162 · Next page · Last page