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This game is so hard. After I beat the ghost girl, for some reason I would die outside or something. And now I am struggling with fighting that boss... Also.. Are there any yuri scenes in this game? Just wondering...

there have new map developer how to open the door there

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What's new in 0.3.3?

that i want asking 0.3.3 is new version or just showing

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Health Drops from enemies aren't working. Also, not sure if it's a bug or no, but if you are pressing any button (even direction buttons) you can not use the dodge/back dash.

The game is beautiful, but it's just the controls and not being able to see the enemies off-screen, and they can hit you. That's my biggest problem. I died way too many times before I could even see the enemy.

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The game has crashed when i knocked off a bat into the slenderman (the tall masked ghost guy, idk if its actually slenderman, sry if i made a mistake.)in the ToM, will it be fixed soon?

BTW your art style is amazing and i m really intrested in all these mobs, are there any plan 'bout adding a collection book or sth like that which introduces mob feature and character information in the future?


Edit - It's name is kamenkage(which means a shadow with mask), and i made it to the top floor nvm

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What has been updated in version 0.3.2?

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Fixes the black screen crash in the tower and minor bug fixes.

thanks

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anyone know how to get risa to show up in hot spring?

edit- you have to fight her in a boss battle first.

how do i get to the forest stuff, i beat rottenjaw and dont know where to go now. i looked at these comments but none really explain how to get to the forest.

Forest area is not available in current version, but there's forest environment in the mist tower, try it

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thank you. now i dont have to go crazy trying to go somewhere that doesn't exist
:)
edit- what floor does it usually spawn on?

It's random now in the latest version, but in the version 0.3.0 the forest enviroment usually appears at very first floor. Btw be aware of the mobs that do not exist in main route such as cockatrice, tentacle trap and karakasa youkai, they are horrible enemies especially when you are lack of ranged weapon in the tower. 

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ight, thx

[thumbs up here]

edit- what can i do to make the tower easier? because im shit apparently :/

Since I suck at this game too, the only reasonable suggestion I can provide is to farm as more potions as you can carry through story lmao, good luck there! 

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I was starting to think that you abandoned this game. Really glad to see that isn't the case! Also, are the hitboxes of the enemies smaller than usual? I've noticed it's become a little harder to attack enemies all of a sudden, especially the normal ghouls.

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youve got a knife instead of a sword now, so enemies are a little harder to reach

i'd recommend just sliding into normal ghouls now(and enemies with similar health)

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Slightly frustrating hitboxes coupled with enemies attacking you before you even make it all the way to the next screen make it really difficult to recommend this one. Its good, but it definitely needs some work.

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Mist tower maybe?

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tbh the game is great but I would love is there was just a bind to dash instead of the really painful and inconsistent double tap.
it's really hard to actually get use out of sprinting because of how inconsistent it is.

Assuming you are playing the current version you can turn on auto dash, or just use a controller with an analog stick.

The analog stick is an auto dash, even when the setting is turned off. Also, the "double tap" window is way too long. When I'm trying to turn around, she'll start to sprint, and I'll fall off an edge because I wasn't expecting the sudden sprint.

Before when you turned around she would come to a stop when dashing, but people complained so I changed it so she now keeps her momentum. Though I see now there's no pleasing everybody at this point so whatever.

With a lot of platformers. They usually have a "Sliding" state. For Instance, say she's dashing and the player turns the opposite direction. With others, they would have a very short "sliding" animation where it slows you down but after like 1/3 of a second, she's back at full speed the other direction. It's easier for the player to adjust and compensate. Only for dashing tho.

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controles are terrible and the only discription on how to play the game is arrows on the wall.... really?

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The game requires some practice to understand the mechanics, if you want something just to fap to, go somewhere else.

cool lol 

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is there a new condition to unlocking the forest in the story (in 0.3.1)? already went through the sewer boss and the full tower. I'll be honest, I don't remember how it happened in 0.3.

How many floors does the tower has? and what does it exactly give, i've done like 20 floors and only got 1 mana up

25, Skye can bring you up 5.

Not sure if that's the intended interaction (I'd guess not) but entering the save room removes the nekomata form in 0.3.1

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You cannot keep the form outside of stages, that is intended.

anyone know the location ò all power ups?

does anyone know where to go after beating the ghost girl? ive been trying to find a way past the colored blocks but nothing seems to work.

You need to go back to second area and unlock second exit using Light Paint.

Love it, can't wait for the eventual full release. I think some in-between frames for Kotone would be great, but not vital.

With that being said, I have some questions:

- Is Katana just the same as baseball bat, but with bigger range? Or is there an obstale that requires it?

- There's a potion in the 3rd area if you go left, then down, it's blocked by rocks and you can't stand up to destroy the ones above - is that just not accessible in the demo, or am I just missing something?

- Is there a way to reliably go from standing on a ledge to hanging from it? When I try it, 9/10 I get right back up (I think this is required to get mana stone at the end of first area)

How do you get into these places?
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Cheats.

One of these map connect with SewerBoss Room.

Maybe next version defeats SewerBoss,Kotone will escapes to there.

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Hi Kosmic ! Found a wrong warp where if you defeat L3 ghost girl in her flat, go through the right and come back you get tp'd to L1... (on V0.3.1)

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