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What's new in 0.3.3?

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Health Drops from enemies aren't working. Also, not sure if it's a bug or no, but if you are pressing any button (even direction buttons) you can not use the dodge/back dash.

The game is beautiful, but it's just the controls and not being able to see the enemies off-screen, and they can hit you. That's my biggest problem. I died way too many times before I could even see the enemy.

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The game has crashed when i knocked off a bat into the slenderman (the tall masked ghost guy, idk if its actually slenderman, sry if i made a mistake.)in the ToM, will it be fixed soon?

BTW your art style is amazing and i m really intrested in all these mobs, are there any plan 'bout adding a collection book or sth like that which introduces mob feature and character information in the future?


Edit - It's name is kamenkage(which means a shadow with mask), and i made it to the top floor nvm

What has been updated in version 0.3.2?

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Fixes the black screen crash in the tower and minor bug fixes.

thanks

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anyone know how to get risa to show up in hot spring?

edit- you have to fight her in a boss battle first.

how do i get to the forest stuff, i beat rottenjaw and dont know where to go now. i looked at these comments but none really explain how to get to the forest.

Forest area is not available in current version, but there's forest environment in the mist tower, try it

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thank you. now i dont have to go crazy trying to go somewhere that doesn't exist
:)
edit- what floor does it usually spawn on?

It's random now in the latest version, but in the version 0.3.0 the forest enviroment usually appears at very first floor. Btw be aware of the mobs that do not exist in main route such as cockatrice, tentacle trap and karakasa youkai, they are horrible enemies especially when you are lack of ranged weapon in the tower. 

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ight, thx

[thumbs up here]

edit- what can i do to make the tower easier? because im shit apparently :/

Since I suck at this game too, the only reasonable suggestion I can provide is to farm as more potions as you can carry through story lmao, good luck there! 

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I was starting to think that you abandoned this game. Really glad to see that isn't the case! Also, are the hitboxes of the enemies smaller than usual? I've noticed it's become a little harder to attack enemies all of a sudden, especially the normal ghouls.

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youve got a knife instead of a sword now, so enemies are a little harder to reach

i'd recommend just sliding into normal ghouls now(and enemies with similar health)

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Slightly frustrating hitboxes coupled with enemies attacking you before you even make it all the way to the next screen make it really difficult to recommend this one. Its good, but it definitely needs some work.

Deleted post

Mist tower maybe?

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tbh the game is great but I would love is there was just a bind to dash instead of the really painful and inconsistent double tap.
it's really hard to actually get use out of sprinting because of how inconsistent it is.

Assuming you are playing the current version you can turn on auto dash, or just use a controller with an analog stick.

The analog stick is an auto dash, even when the setting is turned off. Also, the "double tap" window is way too long. When I'm trying to turn around, she'll start to sprint, and I'll fall off an edge because I wasn't expecting the sudden sprint.

Before when you turned around she would come to a stop when dashing, but people complained so I changed it so she now keeps her momentum. Though I see now there's no pleasing everybody at this point so whatever.

With a lot of platformers. They usually have a "Sliding" state. For Instance, say she's dashing and the player turns the opposite direction. With others, they would have a very short "sliding" animation where it slows you down but after like 1/3 of a second, she's back at full speed the other direction. It's easier for the player to adjust and compensate. Only for dashing tho.

controles are terrible and the only discription on how to play the game is arrows on the wall.... really?

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The game requires some practice to understand the mechanics, if you want something just to fap to, go somewhere else.

cool lol 

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is there a new condition to unlocking the forest in the story (in 0.3.1)? already went through the sewer boss and the full tower. I'll be honest, I don't remember how it happened in 0.3.

How many floors does the tower has? and what does it exactly give, i've done like 20 floors and only got 1 mana up

25, Skye can bring you up 5.

Not sure if that's the intended interaction (I'd guess not) but entering the save room removes the nekomata form in 0.3.1

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You cannot keep the form outside of stages, that is intended.

anyone know the location ò all power ups?

does anyone know where to go after beating the ghost girl? ive been trying to find a way past the colored blocks but nothing seems to work.

You need to go back to second area and unlock second exit using Light Paint.

Love it, can't wait for the eventual full release. I think some in-between frames for Kotone would be great, but not vital.

With that being said, I have some questions:

- Is Katana just the same as baseball bat, but with bigger range? Or is there an obstale that requires it?

- There's a potion in the 3rd area if you go left, then down, it's blocked by rocks and you can't stand up to destroy the ones above - is that just not accessible in the demo, or am I just missing something?

- Is there a way to reliably go from standing on a ledge to hanging from it? When I try it, 9/10 I get right back up (I think this is required to get mana stone at the end of first area)

How do you get into these places?
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Cheats.

One of these map connect with SewerBoss Room.

Maybe next version defeats SewerBoss,Kotone will escapes to there.

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Hi Kosmic ! Found a wrong warp where if you defeat L3 ghost girl in her flat, go through the right and come back you get tp'd to L1... (on V0.3.1)

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kosmic you are my sunshine, my only sunshine, you make me happy when skies are gray

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If I may recommend something to the Devs: It would be nice if there were no enemies lurking directly behind passages, for example some of those Oni/Red Zombies in the Sewer-Level.

It's no fun to enter another room and directly get hit by a club (especially if said club reduces your HP to zero so you have to do it all over again).

Either make them wait before they attack a bit longer or place them so that there is enough room to dodge them.

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nah its ez to avoid them

especially if you get a lag spike or something it’s possible to get hit before the next room even fully loads in

YES A NEW UPDATE

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Does anyone know how to get to the tower of mist?

main menu. instead of story you choose the one with the tower image

Are there any other clothes to choose from in this version? I saw this option in the wardrobe, but I don't know where to get new clothes from

Play through the tower

Do you need to beat the tower, reach certain floor (past 10F I presume?) or does it appear randomly?

Pretty good game, I'm really enjoying it. Is there a way to repair or restore clothing without resetting?

Yes, in the wardrobe. For example, after defeating the ghost girl.

Ok haven't got there yet. Thanks.

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I absolutely love this game! It's so beautiful and ominous, the vibe is incredible, especially with the music, you did a wonderful job! Honestly this game tells a lot, I feel like there's a lot of direction, except for the first part where you break the brick below you by cutting through the wall but other than that I believe the criticism people gave on this game is great and I believe the fact it's erotic isn't anymore prominent than the fact it's a awesome game. (I forgot to mention the OST is unbelievable... It's going to make me cry)

Very cool, I loved the pixel art! Maybe one day you can publish a well-crafted game that isn't erotic. <3

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game looks awesome

is just sad that its extremely frustrating to play with no direction of what to do or how mechanics work everything you have to learn for yourself

i only made it to the rainbow chest / ice graffiti item which i had to discard the bat for which i dislike having to do..

as for the rainbow chest i couldn't get to it cause i have no idea what your even suppose to do 

and then i died to the fish as any range i tried doing just goes over the enemy (yes ik u can aim the graffiti but it would have still missed or i would have taken damage already as its charging at me) and if i try to dash into it i take damage anyways

sometimes i even die cause i couldn't see whats in the next screen.. i feel this game could benefit more if it was one screen then multiple

and jump puzzle are very awkward.. (bat bounce jump)

and one part of the map i thought i got soft locked but it was just abit hard to get back onto the roof (the room where you get mana from a ghost enemy?)

overall a pain to play but artstyle is amazing

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This was excellent!

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Between this and Moon Rhapsody you've got a good sense of player feedback, makes your games feel good to play. They also cater to my fantasy of being accosted by monsters better than anyone.

The main issues I have are with the level design, level 3 could do with more sign posting so that players know that they're supposed to leave once they have the Light spray can. There's also a problem with enemies camping the screen transitions. Such as the ghost at the top left corner of level 3, it's impossible to get up there without getting hit. The boss's gimmick could do with less random factors, the ghosts not having a consistent trajectory make getting a good hit very touch and go.

Lastly I had a mishap where I discarded the light spray can before reaching the boss and had to go all the way through stage 3 again to get it back. I understand that the levels are built on finding the correct pair of items to get through a level, but messing it up is just a tax on the players time. Perhaps a Resident Evil style item box in the hubs areas would alleviate this.

Overall you got a good frame work here and I look forward to it's continuing development.

I feel like level two could use some more signposting too, as I've yet to figure out how to make the box at the top appear. Neither Fire or Ice Paint works.

You get another paint can in the next level that you have to use on that.

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I came here looking for what to do after defeating the ghost and getting the light can. You have to return to 1-2? Oof. Yeah, needs some better directions there. Leaving that way resets 1-3, so I thought it was wrong. edit: so where do you put the yellow box? I'm still lost lol. You can't take ghost form out, so several leads are still locked

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Neat update. Got lots of stuff

Though of course, there's room for improvement.
First, the double-tap to dash is a bit tough to do. I suggest adding a dash button, like shift or something.
Second, the Tower shouldn't share the inventory and wallet with the main game. Sure, sharing stats as they're updated in the main game is fine, but having the items and wallet be affected both ways isn't such a good idea. Future updates should give the tower it's own inventory and wallet.

Overall, a great update, but with lots of room for improvement.

Looking forward to the next update :D

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Agreed,Dash button i prefer SHIFT.

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So cleared .3 and the only criticism I have is the double tap to run. Other than that, the tower looks interesting to tackle and crack eventually.

Running isn't actually performed by double tapping despite what it says. Kotone starts running as long as she is already in a walking state and the key/button is released and pressed again. If you actually always tap too quickly it will often fail to work.

Deleted 52 days ago

I didn't dream, did I? This game has been updated!

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NEW UPDATE HECK YEAAAAH. sorry for not joining your patreon. me no have money. i do like your games tho and would love to see future updates in both this game and moon rhapsody bc the gameplay is awesome. take your time in whatever youre planning and sorry for being unable to contribute more. (i WOULD translate the whole game in german if youd allow me to play the whole thing instead of the demo)

laggy

How do you get the box to appear in stage two?

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I find myself having to play using a flight stick since I can't be assed to unplug it. Here we goooo

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