is just sad that its extremely frustrating to play with no direction of what to do or how mechanics work everything you have to learn for yourself
i only made it to the rainbow chest / ice graffiti item which i had to discard the bat for which i dislike having to do..
as for the rainbow chest i couldn't get to it cause i have no idea what your even suppose to do
and then i died to the fish as any range i tried doing just goes over the enemy (yes ik u can aim the graffiti but it would have still missed or i would have taken damage already as its charging at me) and if i try to dash into it i take damage anyways
sometimes i even die cause i couldn't see whats in the next screen.. i feel this game could benefit more if it was one screen then multiple
and jump puzzle are very awkward.. (bat bounce jump)
and one part of the map i thought i got soft locked but it was just abit hard to get back onto the roof (the room where you get mana from a ghost enemy?)
Between this and Moon Rhapsody you've got a good sense of player feedback, makes your games feel good to play. They also cater to my fantasy of being accosted by monsters better than anyone.
The main issues I have are with the level design, level 3 could do with more sign posting so that players know that they're supposed to leave once they have the Light spray can. There's also a problem with enemies camping the screen transitions. Such as the ghost at the top left corner of level 3, it's impossible to get up there without getting hit. The boss's gimmick could do with less random factors, the ghosts not having a consistent trajectory make getting a good hit very touch and go.
Lastly I had a mishap where I discarded the light spray can before reaching the boss and had to go all the way through stage 3 again to get it back. I understand that the levels are built on finding the correct pair of items to get through a level, but messing it up is just a tax on the players time. Perhaps a Resident Evil style item box in the hubs areas would alleviate this.
Overall you got a good frame work here and I look forward to it's continuing development.
I feel like level two could use some more signposting too, as I've yet to figure out how to make the box at the top appear. Neither Fire or Ice Paint works.
I came here looking for what to do after defeating the ghost and getting the light can. You have to return to 1-2? Oof. Yeah, needs some better directions there. Leaving that way resets 1-3, so I thought it was wrong. edit: so where do you put the yellow box? I'm still lost lol. You can't take ghost form out, so several leads are still locked
Though of course, there's room for improvement. First, the double-tap to dash is a bit tough to do. I suggest adding a dash button, like shift or something. Second, the Tower shouldn't share the inventory and wallet with the main game. Sure, sharing stats as they're updated in the main game is fine, but having the items and wallet be affected both ways isn't such a good idea. Future updates should give the tower it's own inventory and wallet.
Overall, a great update, but with lots of room for improvement.
Running isn't actually performed by double tapping despite what it says. Kotone starts running as long as she is already in a walking state and the key/button is released and pressed again. If you actually always tap too quickly it will often fail to work.
NEW UPDATE HECK YEAAAAH. sorry for not joining your patreon. me no have money. i do like your games tho and would love to see future updates in both this game and moon rhapsody bc the gameplay is awesome. take your time in whatever youre planning and sorry for being unable to contribute more. (i WOULD translate the whole game in german if youd allow me to play the whole thing instead of the demo)
if while your playing, you have taken enough outfit damage to no longer have any of Kotone's Chest or Leg clothing (Excluding the Jacket or Boots/Stockings), and you die to a grapple attack from a certain list of enemies, it will play a unique Game Over animation. It only works on a specific list of enemies, not every enemy has a Unique Game Over animation.
Weird question, I've been playin this lovely game for awhile, but I came across a video recently where one of the Game Over animations lasted way longer than they do during normal gameplay. Is there some sort of hidden keybind that extended the animation out like there was in Moon Rhapsody way back when? Can't Wait for the next batch of Levels.
Hey is it normal that the game is like, REALLY slow, like, I press and hold Jump button and it takes 8 seconds to go up and down in 1 jump?(sorry if it's confussing but it's really slow)
ay, this game is really good, not only we play as a cute character but it has really good and not repetitive gameplay,i tried playing it with keyboard and mouse but i kept dying, so i pulled out my ps4 controller and oh boy it was good,i can certainly say that i like it more than some popular metroidvanias like hollow knight,now i'll just wait till we get the final version and i will pay whatever it takes,good job,great game,and oh how i fucking loved it
Just discovered this game and I'm in love. I think I've done all I can besides figure out how to get past the Yellow/Blue/Red second door. and This weird Yellow Eye puzzle at the first zone.
Am I able to get any hint as to what's behind the patreon door? I might actually consider it.
Porting a PC game to mobile phones is not as simple as it seems, and I believe it would be very difficult to control on a touch screen, I don't even recommend using a keyboard honestly.
I understand, but I have a gamepad, so if in this case, I had a PC, I could play normally, right? What engine is used in the game? Just out of curiosity, if it's a light engine, I could try running it on Exagear or Box64 at about 10 fps lol
If one day you want to port it to Android, I want to be a beta tester for the game, because in the future I would like to be able to help with the translation into Brazilian Portuguese.
In case anyone is struggling finding Risa's minigame location, here's a video for that! Along with a tip for dealing with ghost girls if you are trying to do some hitless run or trying to get S rank for a stage. Also the boss has a death animation for Kotone!
Not sure if there is anything else in the game... pretty sure I've covered everything! :D
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game looks awesome
is just sad that its extremely frustrating to play with no direction of what to do or how mechanics work everything you have to learn for yourself
i only made it to the rainbow chest / ice graffiti item which i had to discard the bat for which i dislike having to do..
as for the rainbow chest i couldn't get to it cause i have no idea what your even suppose to do
and then i died to the fish as any range i tried doing just goes over the enemy (yes ik u can aim the graffiti but it would have still missed or i would have taken damage already as its charging at me) and if i try to dash into it i take damage anyways
sometimes i even die cause i couldn't see whats in the next screen.. i feel this game could benefit more if it was one screen then multiple
and jump puzzle are very awkward.. (bat bounce jump)
and one part of the map i thought i got soft locked but it was just abit hard to get back onto the roof (the room where you get mana from a ghost enemy?)
overall a pain to play but artstyle is amazing
This was excellent!
Between this and Moon Rhapsody you've got a good sense of player feedback, makes your games feel good to play. They also cater to my fantasy of being accosted by monsters better than anyone.
The main issues I have are with the level design, level 3 could do with more sign posting so that players know that they're supposed to leave once they have the Light spray can. There's also a problem with enemies camping the screen transitions. Such as the ghost at the top left corner of level 3, it's impossible to get up there without getting hit. The boss's gimmick could do with less random factors, the ghosts not having a consistent trajectory make getting a good hit very touch and go.
Lastly I had a mishap where I discarded the light spray can before reaching the boss and had to go all the way through stage 3 again to get it back. I understand that the levels are built on finding the correct pair of items to get through a level, but messing it up is just a tax on the players time. Perhaps a Resident Evil style item box in the hubs areas would alleviate this.
Overall you got a good frame work here and I look forward to it's continuing development.
I feel like level two could use some more signposting too, as I've yet to figure out how to make the box at the top appear. Neither Fire or Ice Paint works.
You get another paint can in the next level that you have to use on that.
I came here looking for what to do after defeating the ghost and getting the light can. You have to return to 1-2? Oof. Yeah, needs some better directions there. Leaving that way resets 1-3, so I thought it was wrong. edit: so where do you put the yellow box? I'm still lost lol. You can't take ghost form out, so several leads are still locked
Neat update. Got lots of stuff
Though of course, there's room for improvement.
First, the double-tap to dash is a bit tough to do. I suggest adding a dash button, like shift or something.
Second, the Tower shouldn't share the inventory and wallet with the main game. Sure, sharing stats as they're updated in the main game is fine, but having the items and wallet be affected both ways isn't such a good idea. Future updates should give the tower it's own inventory and wallet.
Overall, a great update, but with lots of room for improvement.
Looking forward to the next update :D
Agreed,Dash button i prefer SHIFT.
So cleared .3 and the only criticism I have is the double tap to run. Other than that, the tower looks interesting to tackle and crack eventually.
Running isn't actually performed by double tapping despite what it says. Kotone starts running as long as she is already in a walking state and the key/button is released and pressed again. If you actually always tap too quickly it will often fail to work.
I didn't dream, did I? This game has been updated!
NEW UPDATE HECK YEAAAAH. sorry for not joining your patreon. me no have money. i do like your games tho and would love to see future updates in both this game and moon rhapsody bc the gameplay is awesome. take your time in whatever youre planning and sorry for being unable to contribute more. (i WOULD translate the whole game in german if youd allow me to play the whole thing instead of the demo)
laggy
How do you get the box to appear in stage two?
I find myself having to play using a flight stick since I can't be assed to unplug it. Here we goooo
I'm so happy about the new version, words can't describe the moss of emotions. I have never seen a more beautiful game.
Mist Tower , Captured & Defeated by “tentacle trap”,Kotone vanished and Game crashes。
aaaaaaaaaaah obra maestra señores
Can't see Download link
игра мертва? обновы не было 2 года...
Maybe..
No one really knows
Will either of your games have impreg?
Nice game and i’m waiting new demo.
Btw will you change grab mechanics to “continuous sex & damaged”? just like MR 3.0.0
The mechanics have changed, but not like MR's.
Is the other demo dead? Seeing 2 years no updates makes me think so... just looking for confirmation from the creator on this matter.
Kosmic is still working on the game, but the demo is still a demo. So it won't be getting much attention unlike the full game!
Oh okay thank you. This makes me hopeful again
Yes, but very slowly, many things I feel have to be reworked or else removed entirely. I don't want to talk about it much.
No worries, take your time and make the best game possible!
Can you make the scenes longer and make less armor
agree
anyone got a guide im lost in sewers
Guide this should help you out! Technically just my playthrough of the game, but it should help you get through the sewers and more!
Thank you for this amazing game, I've played Moon Rhapsody too but I didn't get that far. If the full version is paid then you can have my money.
The moment it said demo i'm pretty sure the game is paid for the the best experience which i can see if you do this for a living
uhm....still dont have new update yet? I've been waiting it for so long...
This demo isn't going to get frequent updates, it will later at some time this year.
uhm....ok i guess i have to countinue waiting==
how i acces the gameover animations since they dont appear do i need somight first?
if while your playing, you have taken enough outfit damage to no longer have any of Kotone's Chest or Leg clothing (Excluding the Jacket or Boots/Stockings), and you die to a grapple attack from a certain list of enemies, it will play a unique Game Over animation. It only works on a specific list of enemies, not every enemy has a Unique Game Over animation.
How can you check?
Weird question, I've been playin this lovely game for awhile, but I came across a video recently where one of the Game Over animations lasted way longer than they do during normal gameplay.
Is there some sort of hidden keybind that extended the animation out like there was in Moon Rhapsody way back when?
Can't Wait for the next batch of Levels.
From what I remember, its the down arrow key which extends it. It can only extend the grabs that lead to a game over, and it won't last indefinitely.
Since I know people will just keep asking, it's jump or attack.
Hey is it normal that the game is like, REALLY slow, like, I press and hold Jump button and it takes 8 seconds to go up and down in 1 jump?(sorry if it's confussing but it's really slow)
No, you may need a stronger PC, older versions of the game would lag even on mid range computers.
Oh, gotcha. Thxs
How far ahead is the patreon version to the demo?
2 more areas, after finishing the normal demo.
porn? game
It is a very wonderful game! I lost track of time playing it. I would appreciate a difficulty setting if possible.
ay, this game is really good, not only we play as a cute character but it has really good and not repetitive gameplay,i tried playing it with keyboard and mouse but i kept dying, so i pulled out my ps4 controller and oh boy it was good,i can certainly say that i like it more than some popular metroidvanias like hollow knight,now i'll just wait till we get the final version and i will pay whatever it takes,good job,great game,and oh how i fucking loved it
I love it, keep up the good work. :)
Just discovered this game and I'm in love. I think I've done all I can besides figure out how to get past the Yellow/Blue/Red second door. and This weird Yellow Eye puzzle at the first zone.
Am I able to get any hint as to what's behind the patreon door? I might actually consider it.
Its another two levels, and the multicoloured door isn't accessible.
is moon raphody going to be updated? if not thats ok, just wondering
Not for a long time sadly, it's too much for me to focus on two large games at once.
that's ok, I get it, as someone who has anxiety, I can definitely understand that, take care of yourself and focus on what you want.
When will there be an Android version? I found your game on the internet so I was interested in learning about your game.
There will not be an Android version, sorry.
Wow, now I'm sad, I hope there's a version for Android in the future
If it's not too much to ask, why can't there be an Android version?
Porting a PC game to mobile phones is not as simple as it seems, and I believe it would be very difficult to control on a touch screen, I don't even recommend using a keyboard honestly.
I understand, but I have a gamepad, so if in this case, I had a PC, I could play normally, right? What engine is used in the game? Just out of curiosity, if it's a light engine, I could try running it on Exagear or Box64 at about 10 fps lol
If one day you want to port it to Android, I want to be a beta tester for the game, because in the future I would like to be able to help with the translation into Brazilian Portuguese.
What is the quickest way to lose all the clothes?
Fire, slime, or blades.
thank
Not sure if there is anything else in the game... pretty sure I've covered everything! :D